News for some that don't know yet, our very own
Bekka(Gianna), graphic comic artist and writer of the fabulous
The Noob Saga has been sanctioned by the Darkfall Devs to write her beta chronicles.
For those that aren't in beta yet here's a good chance for you to start gathering as much intel as possible about the game
(namely the mechanics).
Gianna does Darkfall I do know that this game may very well be the last ever gathering of all the old warriors from UO and AC, from every guild. Those
"Old Emotions" of
bloodlust that are brought about with the thought of going
mano y mano vs familiar foes
(it's a Love/Hate thing, you love to see them and hate their guts at the same time) is quite clearly too good to pass up.
While the Call for a unique PvP experience
(environment wise as it's Full PvP with Looting) goes to the new
(young)...
...the smell of battle driven by memories past beckons all of us that were there.
regards,
The update you've all been waiting for, 1.0.6, is almost here! We wanted to thank everyone who tested and provided feedback on this update's content.
On Tuesday, 12/2/08 all servers will be brought offline to begin the update. North American servers will be brought down at 6:30AM EST with Oceanic servers to follow at 9:00AM EST.
This is our biggest update yet! It's chock-full of exciting career changes and heralds the debut of the highly anticipated Black Guard and Knight of the Blazing Sun careers. If you've finished the Heavy Metal event and have opened your Heavy Metal Chest, then you will be able to play a Black Guard and Knight of the Blazing Sun when this patch goes live (before anyone else!). For those of you who did not complete the Heavy Metal event, don't fret! You, too, will be able to play these two new careers starting next week.
This update is so massive that we needed to split the notes into two sections. So, without further ado, on with the notes! WAAAGH!!!
You can find the Patch notes here:
First Part:
http://herald.warhammeronline.com/warherald/NewsArticle.war?id=477Second Part:
http://herald.warhammeronline.com/warherald/NewsArticle.war?id=479*Updated 1.06 Patch Notes 12/03/2008:
http://herald.warhammeronline.com/warherald/NewsArticle.war?id=485
Folks,
Over the last few months I’ve spoken about our continued focus on improving our open RvR systems. While we have taken some major steps in the last month, we believe that there is much more we can do to encourage people to take part in oRvR throughout the entire evolution of their character(s). Over the next few months we have some very exciting changes and additions taking place. Please note that as always, this does not represent everything that either we are doing or thinking about doing, just what we, as of now, plan on adding to WAR.
We have a number of major initiatives planned for oRvR in WAR. Please keep in mind that these changes/systems apply to oRvR only and not to scenarios. This is not all we are working on but these do reflect the majority of oRvR additions that we are currently working on/planning for the next few months.
First, we have created an RvR Influence system. This system is designed to reward our oRvR players with lots of new stuff that you can only get through oRvR. This will be a complimentary system to our PQ Influence system. This system is already implemented in 1.1 and is scheduled to go LIVE along with that version in December.
Second, we want to improve the visibility that players have into oRvR and make it easier for players to get involved in the action quickly and easily. We have a number of wide-ranging changes going into our map and travel systems to allow players to better understand the state of oRvR in our game and also allow them to get to the action faster. We have already taken one step with putting a Rally Master in each Warcamp but we will also add the ability for people to have a second bind point to make it even easier for players to move around the maps. We will also make it easily for players to see where players from their Realm are engaging in oRvR, a Campaign HUD for all tiers and other improvements We will also improve Tier-wide messaging about what is going on in Battlefield Objectives and Keeps. Other additions include changes to the UI, in-game manual improvements, map enhancements, and a few other changes.
Third, we want to provide greater incentives to players to participate in oRvR. In order to accomplish this we will be adding additional layers to the questing system of oRvR including the addition of Keep Quests, “Daily Event Quests”, Chained RvR Missions, improve the initial Tome Unlocks and other oRvR-oriented Events. We will also improve our BO itemization. Our goal is to provide players with even more incentive for participating in oRvR than we have already.
Fourth, we want to encourage guilds to take and control keeps, and we will continue our work on adding better rewards for Guilds who own Keeps as well as the addition of a system of Keep upgrades. This system will be added to the game in several stages beginning in the late winter.
Finally, we will begin work on a global oRvR “Fame” system that will be tied directly to the Tome of Knowledge which will provide more rewards, titles, experience, etc. for participating and being successful in oRvR. This system will provide even more incentives for people to participate in oRvR than the current systems and one that fits nicely both with the ToK’s concept as “This is your life” as well as an additional advancement and reward system.
Please keep in mind that these additions are subject to change and given the nature of these changes/improvements, they will not go LIVE until we have thoroughly tested them. However, these are crucial improvements to WAR and are being treated as such by the team.
Finally, I want to close this out with a brief explanation about the role that we believe that oRvR should play in WAR. It’s really as simple as this, oRvR should be a major focus for leveling, item gain, etc. in WAR. Some of the systems are already in place and in Tier 4, oRvR is alive and well. On other Tiers, however, oRvR is not being engaged in as often as we had hoped when we launched WAR. Our goal is to ensure that oRvR is the place where players can level the fastest, get the best items and overall, have a great time while doing it. It is supposed to be riskier, more challenging but ultimately, more rewarding than any other place within WAR. What is outlined in this letter are some of the ways we plan on making this happen over the next few months and beyond.
As always, we thank you for your patronage and support. We won’t let you down.
Mark

Join us playing Destruction on Dark Crag!
Join Red Cell in WARHAMMER : AGE OF REKONING.
You can find us playing DESTRUCTION on Dark Crag server
See you there! Dont forget to bring your WAR face!
Waaagh!
http://i3.photobucket.com/albums/y79/JuggaloRC/Keep.jpgThanks for Drew, aka Modrule our city is shaping up!
Also, thanks to everyone who have and will be donating.
cheers!
After some initial confusion, make no doubt RC is here to play, and here to stay in AoC. Yes, its an official chapter. The chapter leaders are Pure (Sorrow) and MikeyDee. Our numbers keep growing, our recruitment is going well ingame and out. The troops are organized and moving ahead in leaps and bounds.
The concept of a potential merger was discussed, but the overwhelming membership opinion was that we wanted to stay purely as Red Cell and give this game our best efforts, and with Pure and Mikey running the show, it should turn out to be a darned good effort at that!
Anyone playing who doesnt have access to the private AoC boards should post in the access request forums.

We've currently got a crew going in AoC.
MikeyDee is handling most of the recruits, and old friends of the Guild are encouraged to message him to get things going.
Currently our roster playing the game with us is:
MikeyDee - Barbarian
PureSorrow - Assassin
Grimmace - Ranger
Kodiakash - Ranger
Arbahal - Necromancer
Dalix - Priest of Mitra
Tuul (Mortisrigor) - Barbarian
Glauc - Demonologist
Arox - Demonologist
ThaBeast - ???
Wrong - ???
So far that's the initial crew we have playing (sorry to anyone I missed). It's going pretty strong, and we're quietly starting to look at individuals to take into the Guild.
A few others have elected to go play in other Guilds.
More to come later this week as things stabilize and we get more in game!
The main website at
http://www.redcellguild.com is showing its age, and I am working on a couple of redesign options. Anyone with time and experience who wants to help can discuss it here:
http://www.redcellguild.com/forums/ubbthreads.php?ubb=showflat&Number=71946#Post71946Also, a new Darkfall Q&A was released...
In Darkfall arrows fly in a realistic arc and they leave a light tracer...This is real-time combat. Weapon range, weapon swing, they matter. Timing matters. You have special attacks. The location where you hit your opponent matters. Friendly fire is on. Collision detection is on. You can push people, you can box them in. You have more weapon choices than you can imagine. You have to lead the target with your ranged weapons. You aim your spells, you aim your attacks. You have mounted combat, naval combat, cannons, warhulks, hundreds of spells.
http://www.warcry.com/articles/view/devj...ree-ScreenshotsDiscuss here:
http://www.redcellguild.com/forums/ubbthreads.php?ubb=showflat&Number=71945#Post71945
Yes the much anticipated game...watch
this trailer using actual ingame moves and combat. Notice the
finishing moves and especially the
combo fighting moves.
This is the game that you'll need to unlearn your standard MMO mode of play with the added bonus that it'll be the first rated R MMO...
...and about time.
regards,
Juno
The Ventrilo server has been upgraded to the
3.0 version. You can download the new client
here.
Remember to uninstall the previous version before installing the new one.
regards,
Juno
http://redcell.hlstatsx.comAccess data ingame by saying hlx
8.9.16.182:27015
The offical Red Cell Guild TF2 server is now online!
Well he finally dropped... better late then never would apply here:
Good fucking job to everyone, even those that missed it but worked hard with us prior.
Lots more to come so keep it together.
Bully-B
http://www.youtube.com/watch?v=9TTsDVeurU8Highlight's Include:
* Limited number of battle keeps.
* Can be hired as a mercenary for either side for smaller guilds.
* Layered defenses (Outer, Inner Walls and HQ)
* One Siege Commander operates the weaponry
* 3-7 days protection after taking a keep
A lot more info, but also raises a lot more questions.
Shon Tsu has been appointed to the ranks of Guild Leadership effective immediately. He joins Undertaker, InvictusX, Stahler, PvN, and myself.
Shon Tsu joined our AC guild while we were still with HoS, in 2002. He soon rose to lead that chapter. After the breakoff in 2004, he became Red Cell's chapter leader until it closed. Since then he has been a leader and player in multiple FPS games, WoW, EQ2, and other games. He has also been sys-admin'ing this site since its inception.
There is noone better equipped to guide Red Cell into the next set of PvP challenges. And, hailing from Down Under, you can bet he'll always be up for a fight. Congratulations, Ben.
If you prefer the stylesheet used on the old boards, select "Old Boards Style" from MyStuff/MyPreferences.
The default template, "Fabulae Marrii Soft Copy" is also a good one.
It's about time we rolled out a new website and front page to go with our new forums, so we need help designing a new logo and website. This is where YOU come in.
Stahler outlined the ground rules:
No:
-Skulls
-crossbones
-skulls and crossbones
-flames
-flaming skulls
-flaming skulls and crossbones
-predominantly black
-predominantly red
-predominantly red and black
-MMO avatar(any)
Other than that, it's game on.
The upgraded forums are operational at
http://www.redcellguild.com/forumsPlease reset your bookmarks. You can change your stylesheet under MyStuff / MyPreferences, although "Use Default" will also work well.
Thanks,
Glauc
Here's the new trailer for my anticipated movie of 2007:
"We stand and fight!"Worth every second...trust me.
regards,
Juno
Might be late for some but this merits a heading of it's own.
300 The MovieClick to view image Watch that trailer...
This is my anticipated movie for 2007 as...we're talking about one of my childhood heroes
(Spartans) with the added bonus that it's based upon
Frank Miller's graphic novel.
In other news, a few of the crew received their Guild Beta accounts for
Lord of the Rings Online...but it's another carebear game
(no PvP or zero consequence PvP) nothing wrong with those games as long as they don't totally suck...
...but we're talking about Turbine here.
In other news another game worth watching for
Gods and Heroes.
regards,
Juno
Since we're mostly nonchalant about screenshots...
...one of the girls wasn't
(Stassja during her free moments while doing her nails) and took a shot of the kill last sunday:
Click to view imageCongratulations everyone. A video of the next kill forthcoming.
Speaking of videos, Justin
(Gayrock) is compiling a fraps from World PvP and have a gander
here from our first Chromaggus kill from February 13th.
regards,
Juno
I had said that we don't post updates of downing carebear AI bosses...
...and this is no different.
Click to view imageThat's for the
crew.
All RC.
Fortuna Favet Audaces!
regards,
Juno
Quote:
...it's us and only us that "felt it necessary" and we ain't just talking about mere bridges. When Hernan Cortez arrived in the "New World" he and his men burnt the ships not merely as an act of symbolism but also to affirm a finality that...
...there is no turning back.
There is no turning back...
...we can only look back.
One year ago today, after a turbulent weekend, our Guild was formed by two different "factions" within the Guild that most originally came from: House of Sagacious.
The events leading up to the turning point in our history doesn't even matter anymore but what does matter is that today is the day that we remember where we came from. The friendships for those that were formed, regardless if they are no more, shouldn't be forgotten.
To the remnants of HoS, to the crew in RC, vets, members and FNGs, to the original Revolucionarios that are not with us anymore(Dave, Iggy, Steve)...for one day in the year, for all those years and all the good times...
...I'll remember you all.
always,
Juno
"Those who have crossed
With direct eyes, to death's other Kingdom
Remember us...if at all...not as lost
Violent souls, but only
As the hollow men
The stuffed men..."
It's been awhile since the last
"news" update...quite frankly there wasn't much to say although much did happen.
The WoW crew is going incredibly well...although we don't post pics of
"phat lewt" or celebrate the downing of AI bosses like the majority of
carebear Guilds out there.
The crew in game knows and that's all that matters.
As for other news:
Quote:
Hi
We would like to invite Red Cell to participate in the Darkfall clan beta (www.darkfallonline.com) . If you would be so kind as to reply to info@razorwax.com with
1. Clan name
2. Contact email
we would be happy to send you registration information and allow you to reserve your clan name whether you play Darkfall or not.
You've received this email for at least one of the following reasons:
* Your reputation precedes you
* You were referred to us by one of our developers
* You were referred to us by another clan
* You were referred to us by one of your members that is following Darkfall
If you feel you've received this in error, we apologize for the inconvenience. This message is sent out without any follow-up.
Looking forward to seeing you in the Darkfall Beta
Cheers,
Tasos Flambouras
Associate Producer - Darkfall
www.darkfallonline.com
"Turn to face the strange...changes."
The crew in World of Warcraft deserve laureates for their outstanding display of pulling together and being a group...once more.
Here's to the leadership and especially the rank and file. Fortuna Favet Fortibus.
In other news,
Gods and Heroes was recently announced to be released later this year...
Very special thank you goes to Trai for designing our new frontal and Gorf, wiz kid & supreme Censor for his work.
Sherry grrl...you're alright.
The New Boards are Finished! Please register on the new boards with the SAME username you used on the old message boards so that we can handle access requests promptly.
The old message board will remain readable but you will no longer be able to post there.